For a randomly generated dungeon setup, I liked that you allowed the player to time when they hit the dice so that a speedrun could toss RNG out the window. A big complaint with games in this jam is the lack of control but you offer the alternative without losing the fun factor. I would have liked to see more added in terms of abilities, dice implementation, or maybe a boss fight at the end to give this game more meat on its bones. The platforming itself controls well and the level design is considerate of the physics and each room I played was interesting. All around good job!
Viewing post in Tomb of the Forbidden Dice jam comments
Thank you for the feedback! I plan on expanding the game further after the jam ends; a hotfix has already been made and I'm already thinking on new things to add. During the development I did intend to add more mechanics, rooms etc. but I simply didn't have time. A boss fight at the end has been suggested by other players as well, so it is likely that I'll add one.