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(1 edit) (+2)

Excellent presentation, the intro slides look great, the music was a bop and I especially liked the little animation of kicking through the door. I liked the variety of dice effects, and the UI for your attack queue was really well done. I feel like the attack randomisation was frustrating more times than it was engaging, although the idea of avoiding certain dice to change your playstyle is an interesting one. As others have noted, I feel like the level design perhaps doesn't show off your mechanics to their fullest potential, but it's good enough to demonstrate your ideas so it's good enough for a jam I think! Great work.

(+1)

thanks for playing!!  I had a blast making the intro slides (as much of a blast you can have at 2 am, anyway) and learning how to write percussion specifically for the game jam lol.  Antidissmist had the idea to have the door kicking, and its hilarious.  We're currently adding more random funny animations for the post jam version.

Yeah, level design is definitely something we want to iron out post jam.  Attack randomization feels clunky still, and we're still trying to think of ways to make it fit better.  Maybe a remove dice pickup?  Currently, a lot of levels are beatable with only 1 or 2 dice (usually being ice and bomb dice).  We'll work on it though :P