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(+1)

Pretty cool game, seeing heads fly all over the place is always entertaining :D

For an early version this looks quite promising, the visuals and characters model are nice and the general feeling of the gameplay is great, the bow felt awesome (and I must say, decapiting someone with an arrow, even though absurd, is awesome)

In futur updates I'd like to see a bit more dynamic combats (maybe give a penalty for blocking, and make ais try to go around, maybe dodges,etc...)

I think the strong point of this game is that it focuses on arena battles, and I think there's really something great there, if you can capture that kind of atmosphere, like the crowd cheering, boohing , the music and all. The crowd reacting to what the player does could be a big plus like "Come on, finish him!"

Can't wait to see how it'll evolve!

(3 edits)

Thank you for the feedback!

I have been putting alot of work into the crowd mechanics to make the arena feel more alive, having a dynamic crowd is a brilliant idea that would be amazing for immersion and general game feel.

I have gotten criticisms about making the combat more dynamic and I will be working hard on that as well. I am still polishing it but I think with just some slight variations in behavior it can truly shine.

Really appreciate the feedback you have some brilliant ideas that will help drive the game forward!