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Great suggestions, appreciate that. For some reason it's so tempting to submit now even though there's so much time left. I'm going to resist and try to keep improving it. 

I'm using assets from a licence free game on GitHub. I haven't created a single piece or art, I've always neglected that skill, which limits my games quite a bit. I'd love to have other fish options but I can't draw them :/

But I do want to make the water seem more like water, rather than a flat background. Thanks for the suggestions, and the pixel art in your game is actually really good, I like it. 

It's good that you are taking time to improve you're game and trying to resist submitting it (like I am ;)), Art isn't really my strong point either. But if you would like I could maybe help you with sprites if it's allowed and you want to. 

I'll probably stick with what I've got. I like the simplicity of it, I've added a menu, and a little tutorial. Honestly happy with the game. If I give the background a little flair I think it'll be ready.

It's good to hear that you're game is going well, keep up the good work!

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Appreciate it. Here's the latest: 

It's 3 energy to escape hooks

1 Energy to boost forward

Eat 1 worm = 1 Energy

Sometimes you have to intentionally get hooked, and use energy to get away.  So it's important to eat worms and keep it above 3 minimum. 

Distance & Worms Eaten determine your rank at the end.

(1 edit)

Wow I can see that it has improved a lot since you showed the first teaser, I wasn't sure what you were gonna do at first but now seeing it, it's awesome. Do the spears kill you instantly? I really think you should make the game get faster the further you go, if you do implement this I feel like progression will be harder and there for keeping the player wanting to play, also if it's too hard maybe hardness levels would be good too. Other than that I can't wait until you're game is done and everyone can play it!