1 hour left. Good luck all!
Jwillc
Creator of
Recent community posts
Appreciate it. Here's the latest:
It's 3 energy to escape hooks
1 Energy to boost forward
Eat 1 worm = 1 Energy
Sometimes you have to intentionally get hooked, and use energy to get away. So it's important to eat worms and keep it above 3 minimum.
Distance & Worms Eaten determine your rank at the end.
Great suggestions, appreciate that. For some reason it's so tempting to submit now even though there's so much time left. I'm going to resist and try to keep improving it.
I'm using assets from a licence free game on GitHub. I haven't created a single piece or art, I've always neglected that skill, which limits my games quite a bit. I'd love to have other fish options but I can't draw them :/
But I do want to make the water seem more like water, rather than a flat background. Thanks for the suggestions, and the pixel art in your game is actually really good, I like it.
Can we post game teasers? Not a playable game but screenshots or videos?
If so, post what you're working on. I'll put a video up if this is allowed.
Here's my project Swimmy Fish:
You can guess from the name what it's based on. Point is to stay alive, eat worms, avoid fishermen and spears. Keep your mood chill and travel as far as possible. Still need to add a menu and balance some things. Feel free to add brutal criticisms, without breaking the rules of course.