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Cool idea! 

I really like the strategic gameplay, not only do you have to keep count of your resources, the positioning of the modules is also extremly important.

One thing I am conficted about is that circuit producer needs a circuit to be built. You don't get this module right away, so it's easy to assume, that you get circuits from other ships, or something like that, and spend all your circuits leading to a softlock. 

Other then that - great game! 

Thank you very much for playing and for your feedback!

You do in fact get the first circuit producer for free, which I tried to communicate in the in-game prompts, but as this has been a recurring feedback I haven't made it clear enough.