Cool concept, and well executed. The art is nice, and overall looks polished for a game jam game. I enjoyed the puzzles, although it got a little repetitive after a little while it's a good amount of content for a 48h game. Great job!
Kreativ
Creator of
Recent community posts
I really enjoy this type of games where the game plays for you, and this was an interesting concept. I would love to be able to see the map and plan a bit better, as it felt like pretty much just guesses on which rolls to use. Still addictive, but only got to complete it in 8 runs at best.
Great game, good job!
Thanks a lot for playing and leaving feedback!
You get the first circuit producer for free, I tried to communicate it through the prompt when you unlock it, but communicated it well enough.
You don't seem to have a game linked to your comment, if you have a game you'd like me to play and rate, let me know!
Edit: I finally figured out that the Roll title in the top of the page is actually what you are supposed to click. Took me a while clicking the black squares and the smaller squares that looked like dice above them before figuring out how to get started.
Once I got to playing the game it was quite fun, nice art and the gameplay is interesting, good job!
Interesting take on an old classic, great job!
My main feedback is that it could definitely benefit from a little more explanation of how to play. It took a while to understand how to actually play, I spent a long time figuring out that I could have more than 1 ball. And even now I'm not exactly sure when I get to rotate the little red guy, as initially the right click does not work.
Really cool way to manipulate the world, creative take on the theme.
I really enjoyed the puzzles, but found that when there were a lot of blocks it was a bit hard keep track of which 4 belonged together, there could perhaps be borders around each 4 numbers in the raw world as well to make it easier to distinguish.
Cute game with a nice play on the theme, with some interesting mechanics. My main annoyance were that the controls were a bit unresponsive, and the hitboxes on enemies seemed to be larger than the graphics. There is definitely a lot of potential in the puzzles though, and with more refinement on controls and game feel, this could be a very interesting game. Well done!
It took me a while to figure out that I had to flip the "wires" 180 degrees, and that they didn't just have to fit together. There's also no way to know which wires are clickable, and which are not. I got stuck on level 2, having seemingly clicked all the clickable items to make them glow, but the lightbulb did still not glow. Tried clicking every piece of wire on the screen, but no luck. (Edit: I had to go back to the first level and rotate one of the ones connecting to the second level lines, then it worked!)
The concept is really cool, the graphics are nice and clean. With a bit of cleanup and some puzzle elements to it, it could be a really interesting puzzle game. Nice job for 48 hours tho! :)
Really cool game, love the soundtrack and style. The game felt rewarding, but progression was a little slow. I got to level 20 before I got to an enemy that I seemingly couldn't kill, is it a bug, or am I just not smart enough? :D
Played really well, smooth animations and responsive controls. Well done!
The concept is cool, but the game as it is seems way to easy, but I guess one only has time for so much in a short game jam. I got to 300 seconds doing the exact same thing with no variation before exiting, unsure if the difficulty would scale as I continued? Catchy music and trippy art! :)
With some more scaling difficulty and more variation it could become a great game. Well done!
Perhaps I'm not smart enough, but I didn't quite understand the mechanic. Every time I picked up something, it said "Whoa! I can't move!" And popped out again in a matter of seconds, regardless of whether I moved or not.
The game looks and sounds nice though! Some more text in the description on how to play would be appreciated. Do I just need to be super fast and grab them while they are close?
Clever concept, the character is really cool! Very original out of the games I've tried so far, I really enjoyed trying to figure out the puzzles.
I was a bit confused the first time I got to the "Exit" tile and spent some time trying to get to the next level, but then I tried restarting it and I was seemingly lacking some required items to proceed. Some visual indicator of tools you lack would be great, as I didn't know it was supposed to turn green if you had all your items.