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I really like the gory animations:P I think the icons are  from https://game-icons.net/ it would be nice to credit folks in description. Also, I know the haste of the jam when there is something not working last minute, but You could add information in-game or in description at the top in bold "This game was cut in web version, play the desktop versions if You can, see below". And the game is much better in its full version;)

Everything was great, I really like it, though I always have a problem with tactical games like this - its best to just hide and wait for what is coming. But I have no clear solution for this. And at least its not like in fire emblem, where You hide and then "enemy reinforcements are coming!" And suddenly 5 units spawned behind your healers. Yikes...

Overall really nice, though I didn't know what different colors of dice mean:P Are they just different dice with always same faces?

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Oh hey, thank you for keeping us accountable on proper artist credit.  Seriously.  Not to make excuses, but I don't think anyone on the team expected the amount of work that comes "post-jam."  It's corrected now.  I also took some time to tighten up the info delivery in the description, we'd gotten some feedback about that previously as well.

We had some ideas for the 'hide and wait' issue - but they didn't quite make it in time.  I don't want to talk too much about cut features, but hopefully post-jam you'll get to see some of those ideas implemented!

As for different colors of dice, they were originally to be another visual indicator for when the game eventually got complex - if a Goblin and a Skeleton both had a 'dagger' attack as one of their faces, the colors would help differentiate them to the player if they both had daggers face-up.  I think it was a little less important in the product we delivered, however.