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(+1)

Thanks for the feedback, most of the things you mentioned were actually supposed to be features but I didnt get time to implement them.

I will put the rest of the details in the post mortem I will be making but basically.

>The ship is modular but being able to pick parts would have people make the most unappealing and "unbalanced" vessel.

>I wanted to make it so that as parts are picked up, the stage gradually gets bigger/more enemies/larger hitbox

>A mechanic I wanted to implement was the ability to repair the ship, increasing health in exchange for a resource (was initially "scrap metal" but I switched to temporarily disabling the ability to fight back/ the ability to move)