Its the first game I made with a learning curve lol
J4m331
Creator of
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I'm honestly surprised at the complex recipes this game has with few inputs. I feel like it does need some playtesting because I was 100% sure I had the correct recipe yet it was rejected.
The music was the first thing that I noticed launching it, very funky, very nice.
It really looks and feels like I game that could be on an older console.
Overall, good game
Thanks for reviewing everyone's games, its nice to see our games get some exposure outside of the community.
This game could have had alot more detail but unfortunately I got sick when the Game Jam started and by the time I recovered, I only had 2 days before the deadline, for what it is I'm proud of the rank I got, I probably had the least amount of time to make a game yet I still made someting creative using the time and energy I had.
As for the death messages, I like to put in some form of easter eggs whenever I make a game and this was it, this was a "last minute" idea I had and people loved the funny messages when they lost, I knew this game was going to be frantic with the enemies because you could either kill them undetected, avoid them or just have all of them swarming you so I might as well add some comic relief.
Thanks for Playing our games
The game was good for what it is, almost feels like fears to fathom
The only problem is probably knowing where exactly to click, I had an easier experience than everyone else because Im basically going through the games as fast as possible but it was still annoying trying to find the exact spots to click, at the doubles vendor (almost convincingly a doubles vendor) to get a drink not knowing you would have to go to the fridge, even then still needing to find the exact spot/ window to click, to put down the bag and go to sleep.
Got to say, id be slightly creeped out at the idea of a cult that isnt violent, then again a pacifist cult is better than any other cult
I found that you could easily beat the game by spamming, my suggestion is to give a small penalty for clicking on anything other than an ingredient, so maybe you can finish the game but not have a perfect score.
The only other thing I have to say is that people who do this to pizzas IRL should be arrested
A decent platformer, the only problem is the time given, probably adding a second when additional gifts are delivered at once would give the player more time to find the extra gifts, I had a hard time looking for some of the gifts in level 2 because badly timed enemy and platform movement (Also can we talk about the fact that the enemies are Santa himself...)
I did find some bugs when I implemented that but I somehow managed to code it out, that wasn't the bug although the version that I submitted seems to have an inconsistent bug, it depends on who plays it because on my main system I had it, on my laptop I didnt.
Idk, im kinda hoping that nobody encounters it or judges it unfairly because its the least important yet "crucial" features the game needed