Thanks for reviewing everyone's games, its nice to see our games get some exposure outside of the community.
This game could have had alot more detail but unfortunately I got sick when the Game Jam started and by the time I recovered, I only had 2 days before the deadline, for what it is I'm proud of the rank I got, I probably had the least amount of time to make a game yet I still made someting creative using the time and energy I had.
As for the death messages, I like to put in some form of easter eggs whenever I make a game and this was it, this was a "last minute" idea I had and people loved the funny messages when they lost, I knew this game was going to be frantic with the enemies because you could either kill them undetected, avoid them or just have all of them swarming you so I might as well add some comic relief.
Thanks for Playing our games
J4m331
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The game was good for what it is, almost feels like fears to fathom
The only problem is probably knowing where exactly to click, I had an easier experience than everyone else because Im basically going through the games as fast as possible but it was still annoying trying to find the exact spots to click, at the doubles vendor (almost convincingly a doubles vendor) to get a drink not knowing you would have to go to the fridge, even then still needing to find the exact spot/ window to click, to put down the bag and go to sleep.
Got to say, id be slightly creeped out at the idea of a cult that isnt violent, then again a pacifist cult is better than any other cult
I found that you could easily beat the game by spamming, my suggestion is to give a small penalty for clicking on anything other than an ingredient, so maybe you can finish the game but not have a perfect score.
The only other thing I have to say is that people who do this to pizzas IRL should be arrested
A decent platformer, the only problem is the time given, probably adding a second when additional gifts are delivered at once would give the player more time to find the extra gifts, I had a hard time looking for some of the gifts in level 2 because badly timed enemy and platform movement (Also can we talk about the fact that the enemies are Santa himself...)
I did find some bugs when I implemented that but I somehow managed to code it out, that wasn't the bug although the version that I submitted seems to have an inconsistent bug, it depends on who plays it because on my main system I had it, on my laptop I didnt.
Idk, im kinda hoping that nobody encounters it or judges it unfairly because its the least important yet "crucial" features the game needed
Thanks. The difficultly comes with the level progression mechanic, although I didn't want to make things too complicated with the 5th and 6th levels because players may spend alot of time trying to solve it with the number of switches involved.
The font wasn't something I put too much consideration into given the time. As for sound effects, I contemplated adding them but given that I had half an hour left, I decided to skip it.
Its pretty good.
My initial impression was this was not playable because of the original embed size, but thats fixed so ill overlook it.
The hitbox of the maze was... questionable, altough I cant blame you for not spending time making it proper.
The timer part scared me for no reason, it made me anxious wondering what would happen if it ran out, I ended up rushing for the next item before ending up back at the centre.
The concept is good, I think better visuals would bring up the appeal of the game.
A sprint feature may be game breaking but it could be added.
Thank you.
I never anticipated the enemies to be called chickens 🤣
I had a few sprites for enemies but I had to crunch down on development because I was way behind on schedule.
As for the music, I didnt put too much thought into it because I had to add in music in the last minute, I went on the youtube music library, grabbed a track that sounded good and just put it in, I ripped the music script from Bell Peg because I wasnt about to code a new controller.
The one thing I didnt do was to turn on looping, so thats a mistake I made.
As for the philosophy, I just had the thought that nothing is something.
Gracias por los comentarios, realmente no tomé en cuenta la escala de la interfaz de usuario. De las 52 horas disponibles, solo pude dedicar alrededor de 11 horas a hacer el juego, así que no lo agregué. Este fue uno de los errores que cometí al hacer el juego.
Thanks for the feedback, I didn't really account for UI scaling. Out of the 52 hours available, I could only spend around 11 hours on making the game so I did not add it. This was one of the mistakes I made when making the game.
The game feels barebones, you had a good concept going but you dont have anything that makes the game visually look good, this may not apply to me but when I played it there was alot of lag especially when rapidly changing directions.
The game can be made better, focusing on better visuals and optimising the game can make it much more appealing and playable.
Гульня здаецца простай, у вас была добрая канцэпцыя, але ў вас няма нічога, што робіць гульню візуальна добрай, гэта можа не адносіцца да мяне, але калі я гуляў у яе, было шмат затрымкі, асабліва пры хуткай змене напрамкаў.
Гульню можна зрабіць лепшай, засяродзіўшы ўвагу на лепшых візуальных эфектах і аптымізаваўшы гульню, можна зрабіць яе значна больш прывабнай і зручнай для гульні.