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Using the dice to determine what spells I use and allowing me to change the outcome by running into them is a great idea. Was a bit unsure of what the objective was, after defeating the giant chicken by blasting it off the stage,  there didn't seem much to do apart from defeating an endless wave of slimes? The sound and visual effects were very nicely done.

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Thanks! Yeah, we ran out of time to put in any objectives or progression, unfortunately, so you didn't miss anything. The next phase would have been to make it so that after defeating a certain number of slimes, the chicken would have dropped in as a boss fight, and then we could have created other arenas with different mobs and bosses.