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This is really interesting! 

On one hand the tower's rooms are filled with weird and funny characters and interactions, which I crave to see more of. On the other the game actively tries to stop you from seeing it all, the dice rolls on each level are lenghty, but more importantly your chances of even getting to the next floor are getting lower the higher you go. (I have to admit here that I haven't finished the game, so this is my assumtion, that you get a roll from 1 to 100 no matter the floor)

Your goal is to climb a mysterious tower, and your main obstacle in doing so isn't some monster or even clever puzzle, but a pure improbability of consecutively getting through 100 doors. 

I can imagine someone like Borges could have depicted a similiar structure. This is art (no irony intended).