This feels like a Ted Chiang short story
Play tower
the tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #313 | 4.161 | 4.161 |
Overall | #671 | 3.601 | 3.601 |
Creativity | #722 | 3.661 | 3.661 |
Enjoyment | #1722 | 2.982 | 2.982 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you have to roll dice to get to each tower floor
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I love the whole aesthetic & the vibes this game gives. Its like a work of art that tells a story, respect all around.
I have to stop at a certain point though, coz my luck ran out, but I really wanna know whats up there, if someone can kindly spoil me, whats on the top floor hehe
Otherwise, really really great job!
I decided to stop on floor 40. I enjoyed the variety of floors and reading what the people on each floor would say.
This is really interesting!
On one hand the tower's rooms are filled with weird and funny characters and interactions, which I crave to see more of. On the other the game actively tries to stop you from seeing it all, the dice rolls on each level are lenghty, but more importantly your chances of even getting to the next floor are getting lower the higher you go. (I have to admit here that I haven't finished the game, so this is my assumtion, that you get a roll from 1 to 100 no matter the floor)
Your goal is to climb a mysterious tower, and your main obstacle in doing so isn't some monster or even clever puzzle, but a pure improbability of consecutively getting through 100 doors.
I can imagine someone like Borges could have depicted a similiar structure. This is art (no irony intended).
Neat concept, I love the visuals, the sound effects are great but the gameplay wasn't engaging.
I reached around floor 27, and stopped. It wasn't fun reaching that point.
At least every room does look very unique with its own characters, so there is that to look forward to when going up the tower.
The game gets extra points in my book for having cats, and overall, great job on your game!
Nice little game. It's not often that you see story-driven games during game jams, and after being immersed for a bit I've found it relaxing and enjoyable to explore this tiny world and learn about the characters. I also enjoyed the simple color palettes and nice pixel art. Unfortunately, I got softlocked at floor 23, and the "roll dice to open door" mechanic is, in my opinion, unnecessary and sometimes a bit frustrating.
This is my favorite so far! The music is great, and I love all the little character stories. I feel like the tower can be used as a metaphor for so many different aspects of our lives. The woman staying behind to care for the cactus instead of forging ahead to see what's next, and the person who stayed--satisfied with the tiny book case--only to miss a grand library only a few floors ahead.
Honestly, this a better narrative game than something like Dear Esther. The dice rolls really made it feel like you needed persistence to get to the end, but players will get worn down by their lower and lower changes of progression. It's brilliant, this is a true work of art.
Good things:
- Really cool visuals, like that old style graphics
- Cool color coding (1 - player and things to interact, 2 - obstacles, 3 - bg details)
- Interesting narrative and overall interesting game)
- Really generates need to get to the 100-th floor
Bad things:
- Don't know if it was intended, but on lvl 40 I went off the level thrugh the no fence left area and end up walking behind the text :D
- On the level ~47 (I forgot what level was that but somewhere between 42 and 50 where there is a guy in a prison behind dice) I end up my journey because both enterance and exit dissappeared that was sad (I believe it happened because I first tried to save the guy and get small number, enterance dissappeared and exit became stairs down. And then I walked to the exit, rolled and got less than need, so game thought it should remove downstairs, so it removed it :D And I'm standing in the room with no enter and no exit :D)
The style of the game is something that made me click on it. That's really good.
Turned out that the game is fun to play as well!
Great job!
I loved the symbolism. I can’t describe the feel I got from playing this game, but it was good. I stopped pretty early though, I don’t think I could enjoy the whole scale of the tower… but I loved everything I saw :)
Very unique game, my patience depleted at level 45 and also nice pixel art
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