Unfortunately I did not find the game to be as fun as I hoped. I actually found this game because of your devlog on Youtube, and my first impression is that your goals for this were too ambitious.
I didn't get very far in this game; I think I played close to ten times and I only found two keys.
The graphics are nice, and the video filter is neat. It's also cool how the enemy highlights itself in the horizon. It's cool that you added a new sound effect that appears every once in a while, but the repetitive horror soundtrack drowns everything out. When your making a horror game, sound design is SO critical.
It doesn't help that the game is kind of like a slender clone, and the weeping angel like enemy is nothing new. I think its great that you wanted to make a game inspired from your D&D experiences, and I thought it would be an interesting take on the theme, but the dice mechanic which delays the monster feels more forced than being creative.
I don't like how easy it is to get lost in this game. Yes, getting lost in a horror game can be scary, but it can also be frustrating. The main way I tried to get around was by following the fence. It was more reliable than looking at trees.
Here are my recommendations if you want to take the concept farther.
- Add more audio, crickets, running water, dice rolling, etc. Hold back a bit on the audio soundtrack.
- Instead of rolling dice to delay the monster, I think it would be more creative to use it to change how it behaves.
- Use more sign posting so the player knows how to get around. Remember that even though you might want the player to get lost in the game, it is kind of important to know they won't know the layout the first time playing.
That's all I have to say. Despite everything I said, I have mad respect for you being a solo dev going the 3D route.