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A jam submission

Hide And SeekView game page

Submitted by Shovel (@InboundShovel) — 2 hours, 13 minutes before the deadline
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Hide And Seek's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7333.8183.818
Overall#15843.1973.197
Enjoyment#22272.7732.773
Creativity#23623.0003.000

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You collect dice, and use them to delay the monster. Also, the monster is imitating children's games in how it "plays" with you, which was inspired by dice.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Unfortunately I did not find the game to be as fun as I hoped. I actually found this game because of your devlog on Youtube, and my first impression is that your goals for this were too ambitious.

I didn't get very far in this game; I think I played close to ten times and I only found two keys.

The graphics are nice, and the video filter is neat. It's also cool how the enemy highlights itself in the horizon. It's cool that you added a new sound effect that appears every once in a while, but the repetitive horror soundtrack drowns everything out. When your making a horror game, sound design is SO critical. 

It doesn't help that the game is kind of like a slender clone, and the weeping angel like enemy is nothing new. I think its great that you wanted to make a game inspired from your D&D experiences, and I thought it would be an interesting take on the theme, but the dice mechanic which delays the monster feels more forced than being creative.

I don't like how easy it is to get lost in this game. Yes, getting lost in a horror game can be scary, but it can also be frustrating. The main way I tried to get around was by following the fence. It was more reliable than looking at trees.

Here are my recommendations if you want to take the concept farther.

  • Add more audio, crickets, running water, dice rolling, etc. Hold back a bit on the audio soundtrack.
  • Instead of rolling dice to delay the monster, I think it would be more creative to use it to change how it behaves.
  • Use more sign posting so the player knows how to get around. Remember that even though you might want the player to get lost in the game, it is kind of important to know they won't know the layout the first time playing.

That's all I have to say. Despite everything I said, I have mad respect for you being a solo dev going the 3D route.

Submitted(+1)

Very neat, love the concept and aesthetic. Great job!

Submitted(+1)

Got me to jump a number of times. Thoroughly spooky.

Submitted(+1)

very solid :) I really love the aesthetic!

Submitted(+1)

I really like the idea and I got pretty far, but at some point, I lost instantly I don't really know why. Maybe it snuck on me really quickly from the direction I wasn't looking.

Fun game though!

Submitted(+1)

Is it normal to die in 30 second? Or am I just really bad at the game lol. Deff got a jump out of me . Hi from yt!

Submitted

Awesome idea to make a survival horror out of the theme! The presentation is great, really cool style all around. Might be a bit too hard.

Submitted

i think i broke my chair, maybe. lol not a fan of terror games but i played this one and i had some good scares lol! nice entry. keep going!

Submitted(+1)

This game looks like it might be interesting? The problem I had was that nothing is really communicated to the player, and there's no way for the player to learn it seems. The controls themselves only display on-screen for less than a second when first launching the game, and there's seemingly nothing in-game or on the page description to explain what they are, or what the player is actually even doing. As far as I can tell, there are bugs in the woods that attack the player, and you can throw "dice" (which seem to just be rocks using a different theme) to hit them, assuming there's a way to see them before they insta-kill you.

Developer

Did you play with sound on? The sound provides some context clues to the story and the behavior of the creature.
The dice control much more than acting as rocks - and it's a horror game so I was vague on purpose, perhaps overly so, but iteration should provide context on the behavior of the creature. At least, the goal was to learn what was happening through exploration and iteration.
Also, the control screen shouldn't advance forward until you press a button, but it's just WASD to move, lights and dice, so it seems like you got all the buttons down.

Submitted(+2)

Your art style is incredible; well made game! I never did escape though. :D

Developer(+1)

Thank you so much!
Yeah, I think the game might be tuned a touch too difficult LOL