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(1 edit)

"Okay, HOW did a simple game like this got so many votes?"

Heart of the cards, you gotta believe in it! But seriously, though. I think it's important to keep in touch with the public, specially in cases like these, because I too felt discouraged when I saw my game with about 10 ratings, while others were at 50 or more - I was like "WHAT? Look at those marketing Gods!!! They're unbeatable!".

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Journey started out slow, thanks to some health issues. We lost about a week, but then things started to pick up. 
First of all, we'd like to thank Game Chinchila's Youtube Channel for streaming CreAPTIVE Heart, from beginning to end. 

It was really fun to watch and the viewers were really supportive. If there's one thing we can say about the brazillian game community, is that -we are passionate-.
Second, we found people amongst our friends, family, neighbours, to help us promote the game. Got some FanArts:




... and for the last two weeks, I've been visiting Game stores, Lan Houses (Don't know the term in other languages, but it's basically a place full of computers and people playing online games, mostly LoL)... got some votes, not a lot, but people showed at least some interest in the Game's concept. Also, if you never printed Screens from your games, please do - it's really cool:


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I feel that people sometimes avoid talking about ratings, since there's always the risk of disqualification for one reason or another. For example, my uncle and aunt rated the game from the same computer; Also, got 3 votes from the LoL guys, but I believe computers have the same IP in places like these. And finally, my brother in law watched me play the game and rated from his cellphone... Those are the ones I've witnessed, I hope it's not against the rules...

Criticism? Oh, boy, we got a LOT! Bad Game Design choices, visuals, high difficulty, lack of tutorials and so and so... but the Game's strongest point remains: Narrative. Give it a try =)

Also, merry christmas, everyone o/