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I beat the boss! That was a lot of fun. The character you play as is adorable, and all music tracks are a jam to listen to. After remembering I had access to the rick click attack, the enemies were manageable while still being challenging, and none felt unfair to beat, though I did find myself staying as far away as possible from the green bug enemies and killing them from afar, as I could not seem to dodge their projectiles. The devlog was an awesome look into how this game came to be, and I really appreciated the voiced introduction. I loved all the small jokes (I felt called out by the "it's not a bug: it's a feature" one!) and the bossfight was challenging enough that it took me a couple of tries to beat. I'd have loved to see a death animation for it, but given the time constraint of the jam it understandably just despawns.

I didn't have any mechanical problems with the game, save the issue mentioned in other comments where the reverse controls apply while the die is rolling, but I just went behind a wall for the duration of the die roll and made it through fine. I did have trouble running the game on Linux, but the WebGL build worked without issues.

Overall, amazing entry, and congrats to all of you for submitting such a fun game! I'm looking forward to playing the post-jam timed mode SaadTheGlad mentioned to me 👀

Thank you very  much for your quite indepth review of the game haha! First off I actually did want to make a boss death animation but given the simple fact that it wasn't actually finished by the time we had to submit the game, it kind of lost priority at that point but I'll definitely add it post-jam along with the timed mode! And yes for the inversed controls issue it's unintentional and will get fixed soon. Thanks again for your  comment :D!