Very interesting take on turn-based combat. The overall UI/interactions need a bit more tightening up, I felt like I had to re-select things a lot since they didn't work the first time. Also I wasn't expecting friendly-fire to be on, made me almost not want to use anyone but good ol' d20. Would love to see a more polished version of this though, with some more distinction between the dice beyond health/damage. Well done :)