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It took me a moment to get into it, but it was a pretty engaging title in the longer run! It particularly became interesting once the enemies started to move around, because it made my moves feel more tactical- Do I wait for one to come to me and beat him with the roll I have, or do I go for it?

The random nature of the ties was a little confusing until I read the description again after playing. I would've preferred one set result; always lose or always win.

I'm glad you enjoyed it, and I'm glad to hear the enemy movement added to the later levels! And yeah, I made ties random mostly because I couldn't think of anything more cleaver in the moment; if I keep working on this I'd want a set outcome; potentially some sort of third possibility.