This is a super fun, I suffering from some review fatigue so I am going to try and keep this relatively short and sweet.
The game feels awesome to play, The combat though very simple is super fun because of all the feedback the game provides. I also really like how it is implemented in regards to exploring this randomly generated dungeon area. It made it clear that the objective in each room was to get characters buffs so that you could defeat bigger monsters and other rooms. Speaking of the bigger monsters, I like how they acted as stop gaps and that within one engagement it was made clear that the player was not a high enough level yet. When this happened I would return to previous areas go through other doors and grind up, but this wasn't really a grind because it was fun and fast. Overall the gameplay was great, and it was only made better by some excellent sound design, and fantastic but simple visuals. In fact and this is the last thing I will touch on before I end this review with feedback, I really like the simplicity of the visuals and that everything fit inside a grid square, it made the whole game very readable especially when entering new rooms, all the enemies looked unique and it was easy enough to grasp whether the room was a safe enough or outside my skill level. My feedback is that I think perhaps needs a map, i could see the player getting lost easily and not being able to return to rooms that they wanted to explore.
All in all, the game has loads of content, is very polished, and is good fun. Great work and thank you for sharing.