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A fun game that looks quite good. I am impressed by the number of assets you managed to create in such a short amount of time, especially for a 3D game. With enough variety and gameplay options, this could turn into something fantastic.

Currently, there is not enough challenge for players to try and get a high score. I played for about 15 minutes without having to worry about taking damage or using the second ability after that I let the enemies attack me. It takes a bit too long for an enemy to damage you so you are able to avoid damage even when not paying attention. On small corridors, the enemies will spawn in random places far away from the original dice sometimes even on top of the player and even then I didn't take damage.

The movement feels a bit slidey and gives the impression of delayed control registration. If you decide to continue with this project the game will benefit quite a bit from offering more feedback on the actions the player takes such as indications of when an enemy was damaged or killed or when the explosive dice, well, explodes. This can be easily achieved with some post-processing ( slight camera shakes, filter over the screen for when you are low on health) or particles (plastic pieces slattering, dust particles, etc.).