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JustHellygar

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A member registered Dec 24, 2020 · View creator page →

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This game was the most fun for me. I wish it gets expanded into the future.

Notes:

The gravity seems to be close to zero and floating into the air for expanded periods of time does not feel very good.

The objects feel very heavy and they could use a bit more physics put into them. The balls should not feel like they are made out of concrete for example.

This was great, I didn't expect it to end like that gave me a chuckle.

Neat Idea! looking forward to seeing it expanded. There is a lot of potential here.

Adorable!

Thank you! Will check your game for sure!

We are going to get together and blush collectively. 

Moo indeed Moo indeed. This was quite fun, couldn't find the last ending ;(

Great game either way!

I am glad to hear you enjoy it! Thank you for the kind words.

Very much appreciated! We are glad you enjoyed our little game!

Cute little game even tho there were quite a few Asteroids inspired games this one was quite interesting.

Clean and polished. Great job!

Nice Game! I even went back to check the other ending. I am not very experienced in visual novels so I cannot give you a lot of feedback in that regard. Since the game is short a skip option doesn't seem necessary, but if you decide to take it further that might be something to consider.

I got soft-locked 2 times after hitting the ship. :(

I enjoyed the game until that happened tho, I was happy that one of our team's initial ideas was made for this jam.

Lovely game! Interesting spin on a classic game. There are only two things I would have liked to see:

1. An indication of which lane Is currently selected.

2. The shot markers to avoid being too close to the sides of the screen. ( just to give you enough time to react when a duck is appearing from behind the screen)

Finally, one of my favorite hobbies getting some attention.

Very interesting concept, simple and to the point perfect for a game jam.

Using the Itch.io app lets you download browser games I believe.

Yeah, do whatever you want with it as long as you don't claim it as your own.

Animating that was a challenge. I drew the dice in different perspectives and made them into a sprite sheet.

Fixed!

I am happy to hear you enjoyed it!

Glad you enjoyed it!

Good job finishing!

The game was made in Unity.

Looks great plays great and is fun. Unfortunately, I got stuck with no enemies spawning and no way to continue. This happened 3 times in total.

A fun game that looks quite good. I am impressed by the number of assets you managed to create in such a short amount of time, especially for a 3D game. With enough variety and gameplay options, this could turn into something fantastic.

Currently, there is not enough challenge for players to try and get a high score. I played for about 15 minutes without having to worry about taking damage or using the second ability after that I let the enemies attack me. It takes a bit too long for an enemy to damage you so you are able to avoid damage even when not paying attention. On small corridors, the enemies will spawn in random places far away from the original dice sometimes even on top of the player and even then I didn't take damage.

The movement feels a bit slidey and gives the impression of delayed control registration. If you decide to continue with this project the game will benefit quite a bit from offering more feedback on the actions the player takes such as indications of when an enemy was damaged or killed or when the explosive dice, well, explodes. This can be easily achieved with some post-processing ( slight camera shakes, filter over the screen for when you are low on health) or particles (plastic pieces slattering, dust particles, etc.).

Interesting concept. There is definitely some strategy involved.

I found a bug where the dice can get teleported under the map after you get it in the hole and can still roll afterward.

Great game, the only problem I encountered is that you can walk into your own bullets.

The game looks amazing and it plays quite well I enjoyed the challenge.

Cool game and actually quite fun!

Great visuals and very coherent. The game is simple and knows what it wants to be. Was very easy to understand and polished.

Short and charming game with an interesting take on the theme, but since you can only see forward there wasn't much of a difference in how far your field of view was. The controls feel responsive and snappy. Wish there was more feedback for the player when you reached the end of the level, something like a sound effect or short transition. If you decide to continue polishing the game I recommend expanding on the main mechanic a bit more and find more ways to utilize the randomized vision.

I won't be able to rate this game since I am probably not the target audience for it. Could not understand what I needed to do but it looks great solid and has clean visuals and is very coherent.

Solid entry and very impressive for your first jam! The character is a bit hard to control it might require a bit more acceleration when starting to move midair. On the first try, I completed the first level and reached the green slime nothing happened, and had to restart.

Guess we found the Reddit user. Jokes aside, good job finishing a game. I don't think an honest review would be fitting since I doubt is meant to be taken seriously.

The bunny do be hopping.

The character is very cute and the game is fun. I played for a bit and got quite a big score I believe (since I don't have what to refer it to I am not sure how good the score was). The character is a bit hard to control midair and sometimes it won't jump at all, it needs a bit of tuning for sure. 

Very nice and creative use of the theme, it looks good and it feels good I only wish the reloading is faster considering is such a luck-based mechanic.

Cute little narrative game there is not much to comment regarding gameplay or design since is simplistic in its nature. There is an enjoyable story there that would probably benefit from an option to skip dialogue since I read faster than how much the animation takes. As a pixel artist myself I can appreciate the art and the sounds were good tho a bit unbalanced. 

Good game overall.

The art and game feel were on point with this one and quite a lot of content for a jam game. The problem with random elements is that it can get quite frustrating losing repeatedly due to factors outside of your control such as bouncy pads making it unable to reach certain areas required to finish the game or breaking blocks on unavoidable areas.

I clicked on this game willing to check it out because of the nice thumbnail, but since there are no screenshots I don't feel comfortable downloading. I recommend showing some gameplay footage on your page especially if you require players to download the game. I won't rate this yet.