(Josh)
I liked the art and audio. The mechanic of rolling dice and having to decide which slots to use them in was interesting, and I'd love to see more of it.
I had a lot of trouble finding the information I would've liked to have to make informed decisions. I didn't really know what the difference was between using sword and using shield, other than shield gave me some kind of defense stat which sometimes blocked part of the enemy damage. There was also no indication I could find as to how my damage and enemy damage was calculated. There was an attack stat that I could pay gems to increase, but it didn't seem to exactly correlate with the actual damage I was doing; I also couldn't tell why I was applying damage to some enemies on the field and not others. Likewise, there was no indication to tell me how much damage enemies got to do to me; the closest I could figure out was that beating all three of an enemy's dice prevented them from doing any damage. Overall, I think better explanation of what the mechanics were and better communication of what was happening and why would've made the game feel much better.
I also failed to see the point of giving me a rest/shop option at the start of the game, when I needed no healing and had no money. Also, the balance was such that I couldn't progress further than Day 9 before getting killed.
Overall, though, I really liked the idea. Good job!