(Josh)
The idea of making a visual novel with die rolling determining how the story plays out was interesting, as a premise. However, I honestly couldn't see what difference the die actually made, in terms of which scenes I saw and when "roll of the dice" was spoken. I played three times, and all three times I got the same first three scenes (in a slightly different order), the same second scene twice (with once having it interrupted for reasons I didn't understand), and two of the five endings; the die at the top didn't seem to match with what scene was presented, and with "roll of the dice" it just always seemed to result in an explosion. The lack of understanding how the die actually impacted my story experience made the mechanic less enjoyable for me.
Getting the same scenes also meant I wound up wanting to skip through scenes for which I'd already seen the story, and as a result the delay caused from the animations made it take longer to get through, which annoyed me.
Overall, interesting idea, but the experience didn't gel with me. All that said, congratulations on making the game!