wow! this is a splendid effort. you took me back to my contra days. I am waiting for your devlog now so i can try making atleast one such level.
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Haha thanks ^^ glad you apreciate the efforts (though not sure if they deserve to be called spendid :p)
Well can't go wrong with some contra inspiration, as my avatar betrays that XD
When it comes to devlog i usually make some when i push post jam updates but i've never really went into all that much explainations on my dev process, usually cause i didn't have much time to document along the way while making cause i'm doing everything myself ^^'
What i can say for level design though is that it's not as focused and planned out as you might expect, in this case here it was even a bit random how i made them, main thing is that i set a sort of general size for the whole area of the level, then decide where are the start and end, then started making a sort of path between the start and end and decorate a bit randomly as the level making goes, and onece everything is in place i place enemies and powerups and adjust accordingly if some things don't go too well etc..
And that's pretty much it, not sure if it helps but yep that's how i kinda did it on this one :p