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(+1)

This is a really solid jam submission, and I especially like that you have to learn the mechanics to start playing--initially I thought I had to click and drag the die to throw it instead of bumping into it.

It feels like you could really lean into the arcade-y action elements with more visual effects, some animations on the spikes disappearing/showing up, and and  some kind of breakout-like obstacles in the level or something. I think it could also go the other way if you were to make longer multi-screen levels with more strategically placed obstacles and pickups. Right now it feels like a mix of both, but it's still a solid experience.