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Dice Dash Dies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #622 | 3.900 | 3.900 |
Overall | #687 | 3.589 | 3.589 |
Creativity | #905 | 3.567 | 3.567 |
Enjoyment | #978 | 3.300 | 3.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fits quite perfectly
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Wow, nice one! I think it's a good MVP project for mobile.
Few things must be polished at first, but i think it's almost a mobile-ready build.
Sometimes, when I push too hard, dice flew out from the cube and then teleport back inside.
Also, I would add a special effect for "spikes" appearance in another place, so the player would know at least 1 second erlier that "spikes" will appear in a different certain place (like in other reaction games). You also can use it later for difficulty levels, like if it will be 1 or 2 second in "normal" difficulty, and 0.5 seconds in "Hard" mode.
Overall very VERY well-made game! The visuals are great, and it would be nice to this game on mobile!
cool game and graphics
This is a really solid jam submission, and I especially like that you have to learn the mechanics to start playing--initially I thought I had to click and drag the die to throw it instead of bumping into it.
It feels like you could really lean into the arcade-y action elements with more visual effects, some animations on the spikes disappearing/showing up, and and some kind of breakout-like obstacles in the level or something. I think it could also go the other way if you were to make longer multi-screen levels with more strategically placed obstacles and pickups. Right now it feels like a mix of both, but it's still a solid experience.
The concept behind your game is really nice, well done on that.
I personally didn't like the extreme randomness and abrupt spawn of the spikes. Their collision don't work properly: sometimes I was touching them and nothing happened, and sometimes I was really far away and died.
I think this game could become a wonderful mobile hyper casual if polished a bit more. Really nice job with the visual style!
Fun game youve made, good style as well maybe the sound that is a bit harsh. Gameplay is fun ,engaging and challenging. Only the randomness of the spikes , how they appear without warning , and how they sometime remove multiple rolls at once, I personally was a bit less of a fan off (then again suits the dice theme I guess), but in any case nice game! Congrats!
Cool concept and it was fun to hit the die around! Sometimes it was a bit frustrating for the cursor to be a circle, maybe instead it could be more like a paddle and face whatever direction you move the mouse in. I also didn't really get the rolling and dashing mechanic that the description mentioned. Other than those things I really like the simplistic look of the game and I think this game has a lot of potential!
Very fun, it took a while for me to understand why I die, but is there a winning state?
Fun game! Very elegant too, I love how the levels are just the sides of a die, and how your health is represented by your number of pips. Good polish as well. Maybe the thing that could most be improved would be the control of moving the die, but it still works pretty well, especially considering the lives are forgiving.
Really fun and it looked pretty good. Well done!
So cute and fun. I loved the visual presentation of the game, the way each level was also a dice was super cute. Enjoyed bouncing my little dice around as well.
Untuk sebagai game hyper casual, game ini sudah termasuk bagus, dengan konsep yang konsisten dengan sebuah dadu dengan elemen rintangan yang mirip seperti duri. Untuk kontrol dengan mouse terbilang kurang dan memerlukan adaptasi, namun lama kelamaan menjadi terbiasa, namun game ini menurut saya akan sangat cocok untuk game mobile yang menggunakan sentuhan sebagai control, sehingga user experience akan menjadi maksimal. Masih banyak yang perlu dibenahi, namun game ini sudah cukup bagus gagasannya dan juga dapat berkembang lebih seperti penambahan objektif lain seperti high score ataupun lainnya. Dan juga perlu objektif yang lebih mendorong pemain untuk lebih bisa bermain game ini lebih lama.
Overall this is good job, good concept, untuk tim developer yang dalam tahap pembelajaran, ini dapat termasuk sebagai game yang terbilang sukses. Semangat!!
Terima kasih masukan dan sarannya, kami sangat senang membaca komentar anda yang sangat membangun dan saran saran yang diberikan sangat memberikan masukan terhadap kami. Poin poin yang anda berikan akan kami catat sebagai acuan kami dalam mengembangkan game ini.
-Sterben
Keren gamenya bang.Aq suka banget sama konsep mainya. Kurang benerin bug sama variasi level mantul banget bangg
Terima kasih jangan lupa follow untuk support kami ya ^^
Nice concept, casual but easy to understand and hard to play, maybe it can be more comfortable with drag and release type of movement but concept is good anyway, Nice work buddy!
Nice concept, casual but easy to understand and hard to play, maybe it can be more comfortable with drag and release type of movement but concept is good anyway, Nice work buddy!
Awesome game, I really like the visual style! The physics can be a bit annoying at times but it was fun enough for me to finish it! I also love how you used the numbers on the dice to represent your moves left / health instead of text
Thank you for appreciating the visual design of our DDD game. I know for sure you are also annoyed with the physics of the DDD game XD. but does this physics make this game more exciting or just make it difficult? :3
-Sterben
haha, like I said, it was still fun enough for me to complete it so the physics wasn't too annoying, but it was basically the only small complaint I could think of
SFX feel good as well as the movement. Sometimes the dice would get trapped in a corner and I would lose a bunch of health, but overall a great concept. Loved it
Thank you for giving our game a first impression. I also experienced the same thing as you, Sometimes the dice get stuck in the corner. We immediately record the evaluation of the complaint. by the way do you think this game is boring in your mind? Is this game challenging enough for you or very challenging? let us find out. we are waiting for your reply ^^
-Sterben
I felt the game was a little difficult to control. Adding some slo-mo when you get close to the dice would be helpful for that. The game probably couldn't work as a pc game because of its simplicity, but possibly a mobile game.
Thanks Frederick for your suggestion. We didn't expect you to appreciate DDD so much in terms of gameplay. Your idea will be a record for us to develop this game to be even better in the future. We also open a discussion here, so if you want to give more input suggestions to discuss with us, we are very welcome ^o^
-Sterben
No score, when does the round end?
Thank you for your complaint, we will make this game better in the future. by the way in DDD (Dice Dash Dies) game there are 6 Levels, the levels increase as players get all red points. Initially we wanted to make DDD a game with endless points and modes. but due to time we could not meet the target. We expect more feedback from you because your suggestions will be a lesson for developers ^^b
-Sterben
ok
Nice game. I like the simple graphics with a lot of juice. Some camera distortion/shake would work wonders with what you have in here. The game just keeps on delivering on the premise of the Game Jam theme. Good job!
Thanks for the impressions and input. We are very happy when you enjoy our game in that regard. In the future we will also add your ideas to DDD (Dice Dash Dies). Your ideas and suggestions are very useful for us going forward.
-Sterben
Love the simple aesthetics. Gameplay was a bit confusing first, but it is fun.
The cube sometimes glitches out of the level or you take somehow 3 damage at once hitting spike.
Thank you for your suggestions and feedback, we love to hear your impressions of playing our game. When we made the game, we also had trouble fixing the glitch. We've looked for the issue many times, but can't find any part of the code that's problematic. we also added a glitch safe zone on the outside of the big dice to avoid the glitch over and over again.
-Sterben