The concept on display in this game is super unique for the jam, and the subject matter you are dealing with is weighty and grounded. I think it was a very bold decision and it payed off.
I think the deduction game play that relies on the player being able to empathize with these humans they cant see and determine when its best to help them and when its time to lie is such an interesting dynamic, and what makes it more interesting is you didn't provide obvious answers all the time, you left it up to the paler to choose what they thought was best and what would help or allow profit from the person. really good work. My only feedback is that I wish there was sound for submitting a card, and a correct sound and an incorrect sound. Honestly the game reminds me a bit of papers please not like completely but in its ethical dilemmas that it presents to the player. So gameplay wise, great work.
Now for presentation. The game looked good, and i mean really good. It gave me a bit of a derelict dos vibe, and I'm totally hear for it. I also think the music worked really well, to highlight the experience that this job would actually entail. The music came off a chill, but also somewhat tragic. My only feedback is the cards look slightly out of place aesthetically, and that you might add some sort of more visible notification for when a new client reaches out.
Overall, I think you did a really good job, and I was solidly impressed with how well you implemented this rather cerebral idea. Thank you for sharing.