Clearly this is the greatest game of the game jam. It’s right there in the title!
The concept is really interesting, and I could see a really compelling game with more levels and mechanics. Along the lines of the extra dice power-up, you could give power-ups that let you roll multiple dice and choose them, upgrade a D6 to a D8, give your “bad” rolls to enemies, etc.
Presentation-wise, it could definitely stand to have more juice. Sound effects would obviously be great, as well as extra effects when taking damage, rolling your dice, and moving around. Only so much you can fit into 48 hours, of course.
I do like the progression as you go, especially the “tutorial” level that just lets you move around based on your actions. I do think it’s a little easy to miss the main mechanic here though, especially since there isn’t an animation or indication when your turn starts. If there was a short die-rolling animation before you get your number, it would be really easy to see “ah, a new turn is starting, and I’m getting my number of actions randomly” and ease into the harder levels more smoothly.
Congrats on making this in 48 hours, especially since it appears to be your first jam game (or at least your first game on Itch). Hope you get the most out of it and make an even better game next time.
Cheers!