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(+1)

Pretty fun, but I wasn't able to figure out what was happening most of the time. I was mainly curious  to figure out if it mattered how much you "charged" up your attack, but I couldn't figure out if it actually did or not. It was also unclear which enemies were effected by certain things - for example, when enemies duplicated, some would and some wouldn't. 

I think there is a cool game idea here. I like that 1 die was an "attack" and 1 was an "intensity". That idea is really cool, and I think with a bit more clarity, there is a really fun game idea tucked away. Great work!

Thank you. I think this aligns with many other comments. The area of effect between the player and the dice wasn't immediately obvious.