Pretty fun, but I wasn't able to figure out what was happening most of the time. I was mainly curious to figure out if it mattered how much you "charged" up your attack, but I couldn't figure out if it actually did or not. It was also unclear which enemies were effected by certain things - for example, when enemies duplicated, some would and some wouldn't.
I think there is a cool game idea here. I like that 1 die was an "attack" and 1 was an "intensity". That idea is really cool, and I think with a bit more clarity, there is a really fun game idea tucked away. Great work!