The visuals are incredibly solid, and I love how the controls are built into the level. I have to imagine that would be a nightmare to scale if the game received rebindable controls later, but given the scope of the jam it is a really cool detail.
I'm a bit worried that the player doesn't have enough control over the die, maybe if the angle or time the die was in the air was related to what face it landed on there could be some cool puzzles about trying to work out where is the correct spot to throw the die or something.
I also found it really hard to try and grab the die when it was floating away. Even if I teleported the die back to me I wasn't able to consistently pick it up before it floated out of range unless I teleported it while in a area with a low ceiling.
I absolutely loved the pixel art details in the tilemap. It adds a lot of detail without cluttering things up for making it look busy.