This is a very pleasant game with some interesting puzzles, lovely graphics, and an amusing punchline to boot. The only big problem I had with this game is that the physics are really janky sometimes. At one point, I even got softlocked because a card got stuck in an alcove. Perhaps an ability to actually pick up and carry objects rather than just pushing them around would help to alleviate this. All in all, an impressive achievement for a 48 hour jam game. How did you finish this almost fifteen hours before the deadline?
Viewing post in Fortune With Ye jam comments
It was submitted 15 hours before the deadline, but we made multiple updated builds in those remaining 15 hours. Didn't wanna do all that work and then forget to press submit, after all.
Huh, that's the first I've heard of an object getting stuck in the terrain and softlocking the game. Which card was it? And which part of the map did it get stuck in?
The ace of hearts used for two of the puzzles, stuck in the alcove directly under the platform where it spawns. Perhaps some form of invisible barrier that allows the player, but not objects, to pass through would help? I dunno. In any case, it's cool to see you taking interest--makes me all the more curious to see how the post-jam builds will improve! (^_^)
Oooh, I see what you're saying. The issue isn't that the card was stuck somewhere in the terrain that objects weren't supposed to be in, the issue is that the card landed in an actual "game location" that was inaccessible to the player (at the time).
I hadn't even considered glitches like that could happen... I put in failsafes in case objects got stuck inside other objects but not that... I'll definitely look into it post-jam!