A cheater cheats a cheater :) Lol that ending
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Fortune With Ye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1196 | 3.540 | 3.540 |
Overall | #1544 | 3.213 | 3.213 |
Creativity | #1611 | 3.280 | 3.280 |
Enjoyment | #2106 | 2.820 | 2.820 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is a gambler who was cursed to always have bad luck, and the player literally rolls giant dice around the levels.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is a very pleasant game with some interesting puzzles, lovely graphics, and an amusing punchline to boot. The only big problem I had with this game is that the physics are really janky sometimes. At one point, I even got softlocked because a card got stuck in an alcove. Perhaps an ability to actually pick up and carry objects rather than just pushing them around would help to alleviate this. All in all, an impressive achievement for a 48 hour jam game. How did you finish this almost fifteen hours before the deadline?
It was submitted 15 hours before the deadline, but we made multiple updated builds in those remaining 15 hours. Didn't wanna do all that work and then forget to press submit, after all.
Huh, that's the first I've heard of an object getting stuck in the terrain and softlocking the game. Which card was it? And which part of the map did it get stuck in?
The ace of hearts used for two of the puzzles, stuck in the alcove directly under the platform where it spawns. Perhaps some form of invisible barrier that allows the player, but not objects, to pass through would help? I dunno. In any case, it's cool to see you taking interest--makes me all the more curious to see how the post-jam builds will improve! (^_^)
Oooh, I see what you're saying. The issue isn't that the card was stuck somewhere in the terrain that objects weren't supposed to be in, the issue is that the card landed in an actual "game location" that was inaccessible to the player (at the time).
I hadn't even considered glitches like that could happen... I put in failsafes in case objects got stuck inside other objects but not that... I'll definitely look into it post-jam!
The textures look like they were painted in 3D paint, but they don't look bad. The idea of making something like a hat in time is interesting, but little touched on the idea of throwing dice.
Cool game! I liked the aesthetic of the game a lot, and the animations were top-notch. I did have trouble solving these puzzles, but the video you linked was helpful and allowed me to progress when I got stuck. The buzzing sound effect, though, was really jarring, so an option for volume control would've been greatly appreciated. Overall though it's a very interesting game! Great job!
Fun game! As others have said, the current build can be a bit frustrating to play, but it leaves me wanting to play a future build that more time and polish can go into!
Fun game! I like the idea of having to cheat to get the gold. I didn't figure out the last puzzle, I assumed I needed to get the magnet there but didn't think to use the cards to build a bridge (I watched the trailer after playing). I do think that the collision stuff is a big obstacle for players. If you wanted to keep the rolling you could have still had the player "pick up" the items but visual they still roll around, just locked in front of the player.
Overall it was really fun! Please check out and rate my game if you have time
I like the concept of a push based puzzler, just the collision needed some polish that 48 hours wasn't enough time for. I'd play a full release of this though!
Pushing objects is clanky and glitchy. The magnet often fell through the bridge. But overall not bad, I liked the graphics and animation of the character. I got my fun.
The main character is very cute <3 I didn't enjoy having to fight the collision detection for all the items I had to drag around though, but the puzzles were all very charming and I managed to win! I wish I could have just picked up and dropped or tossed items though.
Thanks for the game <3
Well, the rolling is one of the main challenges of the game (it's in the theme name, after all). And it would take away the need to build bridges and stuff to get the items across gaps. But, I guess there could be an alternative, like you can carry items & it stops you from being able to run or jump.
Thanks for the feedback!
I loved it. I'm not sure what was the solution with the magnet, I just jumped next to the gate to pass through and get the treasure xD. The art and the feeling of movements is really great, but pushing the object is a bit tricky
Very cool game idea and nice execution! moving things can be a bit tricky but it's still easily doable. Fun game :)
great art and interesting concept! I like the background story, and i like the way the cards flip up and the general phsyics feel smooth and good
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