This entry had some great ambience! The whole slow utility mech being put on a dangerous situation made the whole experience even more intense! I really like what you did here! Great job! Reminded me a lot of Iron Lung, and that is really sick!
Viewing post in Casket Rider jam comments
Thank you.
Iron Lung actually inspired me on how I implemented my cockpit.
The cockpit itself is actually outside of the map, and the player is just controlling a camera attached to a collision box.
Meant I didn't have to worry about things clipping through the mech and into the cockpit or the movement of the mech causing issues with the camera controls.