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The game quality is questionable... Lets just say "I missed the Connections"

I honestly found it really short, there wasnt really much of a game here, the play area is beautiful as well as the character sprites, this is where the good things about the game stop.

>There should be some sort of transition when knocking on doors

(I mean I went straight up, knocked and saw nothing, looked down, saw a child and that was probably scarier than any horror game I played)

>I don't know how the Scene Transition really works but I think it can be faster.

>The game finishes really quickly, theres really not much to go, you become a messenger, play hide and seek, and you give a student a book you immediately picked up

>Lastly the game complely missed the connection, I dont see how it ties into the theme

Basically you need to try again, maybe if you put a slight bit more time on brainstorming, you may have gotten a better game or a completely new game, maybe you had a concept but the main idea wasnt realised or implemented.

Thanks for the feedback! Unfortunately, I got very ill early in development and was unable to devote as much time to the project as I would have preferred, which impacted both the length and quality of the game - I had much more planned, and I really would have liked to polish it up a bit more to address some of the issues you had mentioned. I do plan on continuing development in my free time, so hopefully I can improve those issues!