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The concept is interesting, but I feel like there needs to be a planning mode like chess.com has since its pretty difficult mentally keep track of what dice side will be up when. Another thing is that a lot of these levels have very tiny margins of errors, with a single mis-pressing meaning you have to start all over again. 

I feel like the game might be more fun if the player was given a couple of extra moves and a ranking or star system based on how many moves the player has left (max stars meaning the player solved the level perfectly and one star meaning they barely completed the level).

Another addition I'd like to see is a reset button since I found myself constantly moving back and forth to run out of moves to reset the level.

Finally, I think making levels with multiple ways to pass them would be another good addition as it would give some replayability (since it seems like there's only one way to solve each level, idk might just be me being bad at the game). 

Over a solid game with good art, an interesting concept, and some challenging levels. Just needs some quality-of-life stuff.

(+1)

Thank you for the feedback. You are definitely right, and there are a lot of problems inherent to the game concept itself, that I stumbled upon and didn't have time to give a satisfying answer. I will definitely focus on the quality-of-life stuff if I do a post-jam improvement.

But still I'm glad you enjoyed the game :)