This is really nice! I loved exploring all the different combinations of elements and reading their text. I lost my first game and won my second.
This is really programmed in C? I’d love to “see” the source code after the jam, if you’d let me! That sounds like a lot of fun to go through and see how you did things. This is seriously impressive in the limited time you had available.
One change to the game that I’d like to see is damage numbers flying off for each hit, as well as immunity trackers, so I know how much damage I’m doing and why it’s that much.
By the way, trying to run the Linux version tells me this: ./Dicey Mage: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34’ not found (required by ./Dicey Mage) I don’t know what to do about this, so I used the Windows version instead.
Thanks for the fun!