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A jam submission

Dicey MageView game page

Roll through random spells and use combinations to defeat your enemy
Submitted by rocap — 36 minutes, 56 seconds before the deadline
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Dicey Mage's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#40962.2913.500
Enjoyment#43541.9643.000
Overall#46981.9643.000
Presentation#53081.6372.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll random spells and try to use them for combinations

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

This is really nice! I loved exploring all the different combinations of elements and reading their text. I lost my first game and won my second.

This is really programmed in C? I’d love to “see” the source code after the jam, if you’d let me! That sounds like a lot of fun to go through and see how you did things. This is seriously impressive in the limited time you had available.

One change to the game that I’d like to see is damage numbers flying off for each hit, as well as immunity trackers, so I know how much damage I’m doing and why it’s that much.

By the way, trying to run the Linux version tells me this: ./Dicey Mage: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34’ not found (required by ./Dicey Mage) I don’t know what to do about this, so I used the Windows version instead.

Thanks for the fun!

Developer(+1)

Thank you so much ^-^! Yeah I will release the source code once the voting period ends, though the game logic part of it is especially messy since I really had to rush it due to my lack of art skills (I spent like 60-70% of the jam creating the art). As for the Linux bug, it might be because I hadn't updated my system when I compiled it or because you haven't updated yours, I am not quite sure. It's basically a miss-match between the standard library which really shouldn't ever happen (the whole point of the standard library is to be easily portable). It might also be because I forgot to include the sdl.so file but the error doesn't say that so ¯\_(ツ)_/¯

Developer

I've added a link to the code to the game's page

Submitted

Thank you!

(+1)

The enemy AI gets totally destroyed when you spam it. Love it!

Also the game was made without using a game engine 😱

Submitted(+1)

really liked gameplay and art!

Submitted(+1)

It's really fun to explore the combination and effects of the elements! Some effects, both visual and sound effects would have been nice when a spell hits. Great game tho!