Hello D. Thanks for replying. It is clear you gave the game a try and I appreciate it. I will try my best to answer some of the issues you seem to be having. You mention you want the game to ease the player into it. Yet, you want a challenge at the start. It's a bit like that, but in many fire emblem games. The main protagonist can one shot the bandits. That what I was replicating. Also Momo and Arestol are very powerful late game if you bother to give them tomes and level them up. Also Selten is a bit broken on purpose because all the horseman knights in FE usually are. Also the thing with the maps is this; SRPG Studio needs to have a map of 40x27 at the very least to avoid graphical errors in full screen mode. If it is any smaller it won't fit my 1280x720 resolution and the program can't go into full screen properly. People who use 640x480 (The program's default) do not run into this issue. So the maps are huge and open in order to fix this resolution. This program gives you nothing to decorate with in terms of default assets, so I do what I can. I'll have you know I am not the best at making maps, but my boyfriend is and he made maps for chapters 8,9 and the side quest "The Machinist". But I did the best I could knowing the map limitations. Felm's stats were lowered over time, so he is stronger, but he can still be killed. The only indestructible units in this game are Selten (early game and against physical units) and Kefaro the boy who transforms into a dragon. Not actually in this build though. You mention that the game is unbalanced and that it is unacceptable in a tactical rpg. You are forgetting Final Fantasy Tactics one of the best SRPGs of all time. It was unbalanced as hell and thats what made it great. The enemies also in the future do get plentiful, but their stats are increased and pose a huge challenge. I've seen different people play the game and I swear they have a tough time on some missions. But, if you are an experienced player you won't see much of a challenge until chapter 6 where it can be a bit brutalish from then on out. Again chapter 6 isn't in this build. Lastly the story is supposed to be a bit of a piss take on how fire emblem's story is. I mean, was FE fates really all that great in story? But, regardless that part with Felm ripping off his sleeve was intended to be overly dramatic and unnecessary. If you played my games, some of them are serious, but don't take themselves too seriously sometimes breaking the forth wall.
A few other things to note:
-Promoting doesn't change stats, it just gives you another chance to gain more levels, change your appearance and gain new skills. The only person who gains stats from promoting is Momo if she turns into a Pegasus knight. *Not in this build.*
-The story doesn't start out strong, but definitely picks up after Momo becomes the main character. I'm not good for a strong start with my stories, but for interesting twists and out of left field turns with strong endings.
-If the game ever gets too challenging for you you can always do the side quests. New ones become available over time and some disappear over time.
-This is my only game where there are so many females, other then the Solenars Edge series. Which is like Fire Emblem in having so many units to manage, but in a turn based JRPG style. I suggest checking them out if you have some time.
-This build is so bad in comparison to the one on Steam I don't really like looking at it lol. But, thank you for playing and I hope you enjoyed yourself.