Cute graphics, but the gameplay is way too complicated.
Here are some issues I noticed while playing:
- The character's collision box feels way too big. I found myself floating in the air even though I felt I shouldn't.
- The inventory equipping thing is interesting but feels kind of useless. Having to pick up the dice from a chest doesn't add much when you always have only 1 chest and is just annoying. Either add more chests or just make the character have the dice on them at the start (without having to pick them up).
- Even with only two action buttons, navigating in the menu to equip dice, roll them, etc. feels too confusing. Either change the menus or remove them completely.
- I don't know why you added the possibility of throwing away your dice but it feels kind of useless and may even confuse players. I thought it would make me use it, but instead, it made me get rid of the dice (that I actually needed to finish the level).
- The trees blend in too much, so they don't really look like platforms. Because of that I died by trying to jump over a bit while under a tree.
I don't know what your plans are so I'm not sure it would work for your game, but I will still attempt to suggest some things that could help you solve several of your issues:
- Try removing the inventory completely and directly show the dice you have at all times in a corner of the screen.
- Remove the chests and make it so the player already has the dice equipped at the start of the level.
- Make the Z button cycle through the dice and another input to roll them. Make it so pressing the X button makes you use your currently selected die.
- To make the trees look more clearly like platforms, try making the trunk more transparent (by making its outline gray, and do the same for anything you can't step on or collide with.
Even though your game is not perfect, making such a game in 48h on Scratch is actually quite impressive. Good job.