Truth to be told, I expected something way worse and simpler going by its description alone, but I was surprised with a decent bullethell-esque game. Although, currently dice-rolled-damage mechanic lacks strategic depth and in long-run determines only how long is the game going to last. Because the player loses on first hit, moving (and thus rerolling your damage) is always preferable to trying to get extra 6 damage at boss at cost of a life. In my opinion, the game would greatly benefit from the player being able to survive multiple hits.