A nice little yet quite tense party game! The only things I wish for are LAN multiplayer capability and slightly brighter lighting in the saloon.
kimesik
Recent community posts
A pretty neat concept that introduces quite a bit of randomness to traditional platformers! Obstacles are fun and on their own fair, but Dede's movement feels slippery and awkward. Dede starts out slow, quickly gains momentum, and then drifts a bit after stopping, which makes it very hard to control Dede, especially in a platformer game.
Truth to be told, I expected something way worse and simpler going by its description alone, but I was surprised with a decent bullethell-esque game. Although, currently dice-rolled-damage mechanic lacks strategic depth and in long-run determines only how long is the game going to last. Because the player loses on first hit, moving (and thus rerolling your damage) is always preferable to trying to get extra 6 damage at boss at cost of a life. In my opinion, the game would greatly benefit from the player being able to survive multiple hits.
Concept and graphics are pretty nice, especially the whole "dice turrets" idea. However, this game desperately needs some kind of 'feedback' to it. Enemies are practically unfazed when hit by crossbow bolts. No stophit, no impact sound, no nothing but pure damage. Ability to remove existing crossbows and flamethrowers would also be nice.