Thanks for enjoying the game.
We will definitely do a QoL pass on the weapons. I wanted the sword to be weak to encourage swapping it out for different weapons, but the sword was a very last minute addition and it didn't quite feel right. A future iteration will probably still be weak, but actually fun to use instead of just kinda jank.
Player projectiles will most likely get a speed boost to make them feel more snappy. Thanks for the feedback.