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(+1)

Thanks for enjoying the game.

We will definitely  do a QoL pass on the weapons. I wanted the sword to be weak to encourage swapping it out for different weapons, but the sword was a very last minute addition and it didn't quite feel right. A future iteration will probably still be weak, but actually fun to use instead of just kinda jank.

Player projectiles will most likely get a speed boost to make them feel more snappy. Thanks for the feedback.