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The Dour Dice Tower (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #290 | 3.765 | 3.765 |
Overall | #397 | 3.765 | 3.765 |
Creativity | #637 | 3.706 | 3.706 |
Presentation | #726 | 3.824 | 3.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player, as a dodge rolling dice, re-rolls their weapon every time they dodge. so they need to manage the risk/reward of rolling themselves and potentially using a worse weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game :3
This is so fun, the main character is cute too. I love the overall presentation of the game, the characters are making me laugh sometimes haha
Some bullets shot from certain weapon travel slower than I'd like it to be, and aiming with the sword is pretty hard, but other than that, really great job!
Thanks for enjoying the game.
We will definitely do a QoL pass on the weapons. I wanted the sword to be weak to encourage swapping it out for different weapons, but the sword was a very last minute addition and it didn't quite feel right. A future iteration will probably still be weak, but actually fun to use instead of just kinda jank.
Player projectiles will most likely get a speed boost to make them feel more snappy. Thanks for the feedback.
I've had too much fun playing it. Little bit unlucky on the rolls but that's what happened. I think there is room for improvement with movement. Other than that - continue working on content to expand the game.
I'm glad you enjoyed it. We have plenty of extra content that we either hastily needed to scrap mid jam or is just laying around waiting to be implemented and are excited to put out a more polished version of the game in the near future!
I kinda liked it. I just don't like to play as dice after so many dice games in the end +) But the game itself feels nice! Rolling weapons with rolling "yourself" is a good future, well done))
Thank you for gritting through the Abundance of Dice and playing my Twinstick Dice Builder where you shoot dice at dice to eventually defeat a big dice and collect a golden dice.
Oh you... naughty :P
Dice roll weapon change is so much fun! Great job! Played at https://twitch.tv/hedgein <3
I'm glad you enjoyed it! It was great to watch you roll through the game. You stuck with the sword longer than most!
I love the combination of so many dice-theme mechanics!
Thanks. I'm really proud of some of the smaller dice details, like how the revolver has a D6 that spins on shoot or how it fires 6 different shot types.
The D6 in the revolver was *chef's kiss*
Cool game!! I like how the enemies and healthbar and bullets and everything are dice.
The sound effects could use some falloff based on their distance to the player, because when there were a lot of enemies, I heard nothing but coins and dice
Thanks!
To be fair, most of the sound effects were just coins and dice. We didn't really mess with any of the fallout settings. I'll definitely do another pass on sound effects in the future.
Music was great! Nice variety of enemies! Upgrades were well-done, and boss looked super cool! Great work!
I'm glad you liked it. Your reaction to rolling the minigun in the shop was one of my favorite parts of the stream!
Super fun design, reminds me a lot of Banjo-Kazooie for some reason? The music also cracked me up, way to fit in the theme! The animations of the player body rolling around as you get hit is also a really nice touch. Also the health decrementing as dice numbers was cute as well!
The big googly eyes did give it a Banjo vibe, which was intentional... or at the very least we acknowledged that adding big googly eyes would feel like a RARE game. Glad you loved the music, our music guy is hilarious.