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(1 edit)

Love the strategy element of it, once I understood how this was supposed to work. I thought at first I was fighting against a dozen and a half dice! It would also be nice if there was some method of knowing what sides were on the other sides of the dice, so I might be able to plan better; I ended up just doing a lot of prospective movement and then being unable to back out once I realized it wasn't good.

Also, I seem to have run into a game-breaking bug: That poison die was about to do a run around me, but I managed to get rid of it (accidentally) by being next to a blank, but then the game soft-locked, so maybe it wasn't prepared for it to stop moving so soon or something? Or maybe stop moving at the same time as the other die? Here's a screenshot of when it would no longer respond to clicks (but the cursor indicator was still moving around with my cursor, and I could still 'select' dice for the side but couldn't do anything with them):

(+1)

Yes, we were able to find the source of the bug, but the submission time had already passed, so it remains. It occurs whenever the last moving enemy die is destroyed. It is most apparent with the pink dice, as they move significantly farther than the others.

Alas, we weren't able to catch this one before time ran out, but it was the last really pernicious one we could find with the released version. The workaround I can offer you is to try not to kill anything on what will be the last enemy time-step, like killing the pink die late in its path, or it could happen if you're unlucky while killing a die while everything else is on its final movement step.

You can actually rotate the die in the UI on the left to see what the other faces are, but it's not necessarily smooth, or documented in the instructions.

Thanks for your feedback and giving it a try!