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Block-Paper-Scissors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #176 | 4.071 | 4.071 |
Enjoyment | #422 | 3.643 | 3.643 |
Overall | #524 | 3.690 | 3.690 |
Presentation | #1554 | 3.357 | 3.357 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players roll dice around on a board step by step to get them into the orientation they want
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice idea, unfortunately there are too many blocks on the screen, which is a bit overwhelming.
Yeah, we never quite got the ghost dice to the point we were hoping to, but wanted to make sure people were for sure aware of them and could play around where the enemy was moving. Certainly overwhelming as you load into the game, but hopefully a mix of pressing spacebar to hide them, or clicking on specific dice to see where only one was moving at a time is okay for playability, though perhaps not ideal.
Love the strategy element of it, once I understood how this was supposed to work. I thought at first I was fighting against a dozen and a half dice! It would also be nice if there was some method of knowing what sides were on the other sides of the dice, so I might be able to plan better; I ended up just doing a lot of prospective movement and then being unable to back out once I realized it wasn't good.
Also, I seem to have run into a game-breaking bug: That poison die was about to do a run around me, but I managed to get rid of it (accidentally) by being next to a blank, but then the game soft-locked, so maybe it wasn't prepared for it to stop moving so soon or something? Or maybe stop moving at the same time as the other die? Here's a screenshot of when it would no longer respond to clicks (but the cursor indicator was still moving around with my cursor, and I could still 'select' dice for the side but couldn't do anything with them):
Yes, we were able to find the source of the bug, but the submission time had already passed, so it remains. It occurs whenever the last moving enemy die is destroyed. It is most apparent with the pink dice, as they move significantly farther than the others.
Alas, we weren't able to catch this one before time ran out, but it was the last really pernicious one we could find with the released version. The workaround I can offer you is to try not to kill anything on what will be the last enemy time-step, like killing the pink die late in its path, or it could happen if you're unlucky while killing a die while everything else is on its final movement step.
You can actually rotate the die in the UI on the left to see what the other faces are, but it's not necessarily smooth, or documented in the instructions.
Thanks for your feedback and giving it a try!
I love tactics games but dang - it took me quite some time to understand when exactly combat is happening. The idea is great tho and well implemented. Good job with this submission! =D
wish u could mute the music in game
Yea, didn't quite get to it unfortunately.
this game is the dark souls of dice-based tactics games
Making the 3D cube rotate was challenging, but not critical once we figured out that the symbol on one side was the same on the other side. Good puzzle game
Very unique concept
I had a similar mechanic, but that just means I'm biased and I loved it in your game, as well! I love how refined your version of the idea is - rock/paper/scissors being a very accessible compared to our custom fantasy-flavored abilities.
Very creative and polished, I enjoyed it :)
How do I move a die ? There are no indicators of how to do it.
Left-Click on an allied die (with a red arrow above) and then right-click over one of the positions a ghost appears. We weren't able to get the UI as polished as we would like so you might need to read through the Controls and How to Play sections.
Updated the rating. Beside the weird movement, there is a lot of creativity with the ennemies.
love the idea of rock paper scissors! sweet :)
Cool and unique strategy game. Planning ahead while considering the future moves of enemies is satisfying. The ability to move/zoom the camera for the bigger levels would be nice.
I was a bit confused at first but I like the game! really made me think
Really interesting strategy game. A bit more levels and little bit better design and mobile timekiller is ready 👍