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Phew, that last level was tough to beat!^^

The concept is neatly presented and executed. I was afraid it would rely too much on luck, but surprisingly the movement seemed to work well most of the time. And even when they don't, it provided interesting situations to solve. The limit of throw is high enough to not be frustrating, I think there was only one time I ran out of movements because I got stuck. But to be fair, it might be because of a risky decision I took, so it felt rewarding when I decided on the next try to use walls better.

The only big obstacle I had was the enemies. Unless I missed something, their movements are not predictable, and thus it is easy to get ambushed by them. Most of the time I was praying they wouldn't run in my direction.

But overall it was fun to complete. The game has compelling visuals, music and SFX, making its mechanics even more enjoyable. Great job!

Thank you so much for playing and glad you enjoyed it :)

I tried to make a tradeoff between risk taking strategies and the randomness using the level design, but definitely need to balance that out a bit more especially with enemy behavior. Appreciate your feedback!