Hey, I really liked the concept. As others have said the controls/ jump distance could be tweaked to make the game a bit easier. On the flip side, I was weighing up the cost of taking damage and hoping to roll a moon jump so I could have an easier time making it across that large gap. I feel like having that decision was a highlight of the core design for me.
Soloing a game jam is hard, and you did a fantastic job. Well done!