Oops, sorry about that. To be honest I didn't actually playtest the Mac and Linux versions, I only put them there and hoped that there wouldn't be issues. I will look into it post-jam. In the meantime, you could try this and get back to me on whether it works:
Viewing post in Roll the Dice jam comments
https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#do...
If the video doesn't work try the following:
- Open Terminal.app
- Navigate to the folder containing my game and use the "cd path_to_the_app_folder" command, e.g. "cd ~/Downloads/" if it is in the Downloads folder
- Run the command xattr -dr com.apple.quarantine "Roll Of The Dice.app" (including quotation marks and .app extension)
Sorry if you had to go through so much trouble, I have never used a Mac in my entire life. I should have thought twice about including the Mac build without playtesting it.