0.9 (post jam) - Added Linux version - Added loader animations - Added sound and visual feedback as well as minor engine shutdown for missing a grab - Dice now get slung if you release them while boosting, causing them to inherit some of your momentum - Slung dice that hit a slot will get slotted - Annihilation event takes longer and shows remaining time now, giving more room for a close comeback - Game now displays your best previous run as part of the title screen - Made dice slots a little more distinct from actual dice - Universal dice slot is now animated - Tidied up slot positioning on most objects - Cargo ship jump sequence is faster now - Added some pointers towards load zones after charging the printer - Fixed soundtrack not re-initializing correctly when on low dice count - Fixed z-layer issues with numbered dice slots created later in a run, obscuring dice stored within them - Fixed cargo ship being able to jump in the very same moment that another ship leaves - Fixed some typos